In this game, you got to do your best to control this super hero spaz while he tried to stop BELZEBUT. Big Red said this
"I hope that was a bad translation and not a pun intended to soil our virgin ears with a reference to asses."
Stopping the mad plans of this (ass referencing and/or badly translated) villain was mostly hard because no matter how lightly you tapped jump, Mighty would take off flying to the top of the screen. This meant that you got to spend about
80 percent of your playing time waiting for him to land.
Along the way you ran into dangerous enemies described in the manual like this:
"Rube: It is very much revengeful towards Jack, and it pursues him endlessly."
Translation: "Ha ha, American. Tecmo no hire no one for speak English make manual of you."
You could open treasure chests in hopes of finding magical items that would either turn all the nondescript creatures into "Mighty Coins" or give you the miraculous ability to change Mighty Jack's color.
Wow. That turtle thing looks very much revengeful. And my hero looks
like he made his outfit out of his underwear.
||I didn't even know if my little guy was supposed to be human or not.
||The game is a boring combination of walking and jumping. And if you get
lost, this is the kind of nonsensical hint the manual gives you:|
"Playing Mighty Bomb Jack with a drawn-up map will increase your playing
pleasure. Suppose you draw one scene on a piece of paper in the shape of a
pyramid. The labyrinth to the pyramid will appear. This map will give you
some hints on solving this mystery!"
||Fun Rating for Instruction Manual: 10
||I've read the manual 20 times more than I've played Mighty Bomb Jack.
It's articulate, fun, friendly, and inspirational.|
"Naturally this booklet cannot give you all the secrets to Mighty Bomb Jack,
it's up to you to figure out the missing secrets. We at Tecmo, Inc. are
confident that your skills will allow you to succeed! Good luck!"